I have made a game for Android

TrisectDevelopment

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Its called Tower Inferno Challenge and can be downloaded here.
https://play.google.com/store/apps/details?id=dk.trisect.towerinfernochallenge

I know it not made in B4A (have not tried that yet) but its made in Unity.

I just wanted to show it.

It's a game where you must rescue men from a burning tower. The more men you rescue the faster it gets.
And there is a online leaderboard so you can fight against other players.
 

susu

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My comments:

1. I can't quit your game by pressing Back menu key. I need to press Home key then kill your game from Recent app list.

2. Your game size is quite huge but the graphic is not as high quality as I expected.

3. It seems a simple game and I believe you can make it with B4A.

But I still gave you 5 star rating.
 

TrisectDevelopment

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I know about the back key, comes in the next update.
I don't know why is is huge, as you said the graphics is not high quality.

You properly right, but I have only made Apps for Android up til now.
I have not tried to make a game in B4A yet.

Thanks for your rating.
 

susu

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I don't know why is is huge, as you said the graphics is not high quality.
Sorry for not clear writing.
Your game is "simple" 2D game with a few graphics but the file size is more than 20MB. I know it's huge because Unity engine. I'm sure you can re-write by using B4A GameView and the size will be reduced a lot.
 

andymc

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Will give it a go later, looks like a good game from the screenshots.
But susu is right, it's best to use a simple engine if the game is simple, to keep file size down and make it more compatible with lower end devices. LibGDX is a good compromise, it gives you a good game engine and only adds about 3mb to the filesize, although gameview would get that right down further.
 

sorex

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accelerated surface adds almost nothing and giving you still an 130Kb file for a quick test project.
 
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