Hi
@MasterGy, thanks for your response.
I'm currently working on a project that requires fluid motion of a static image, similar to what I already achieve with the Google VR library. This library works wonders for detecting motion and also rendering the image smoothly on screen.
The problem is that I haven't been able to get Google VR to work in 64-bit, which means I can't publish on the Play Store. Because of this, I'm exploring other options like the one you showed in your example. I've tried it, but so far I don't get the same level of control as with Google VR: motion detection, device orientation tracking, and, most importantly, real-time rendering of the static image are much weaker.
My app is basically a virtual shooting range for training, where I draw targets and the shooter uses the phone screen to aim and hit accurately.
Do you think your solution could be adapted to something like this?