I actually like Informatix's approach to game development. It avoids the stress as well as the pressure, keeps things fun, and if his game (which sounds intriguing, by the way) ends up making money, then it's a bonus. It's a win-win situation for him and his wife. Admittedly, it is a bit of a "philosophical luxury" since it requires another source of income (preferably one that is also fun, i.e. an enjoyable job), but, well, if someone is desperate for money "right now", developing an Android game on your own and in your spare time is probably not an ideal way to address the issue.
As for myself, I work in a different field (well, not entirely different: I do community and support management for a small indie company that runs an online social game), so programming is just a hobby for me. I did make some money with coding in the late eighties, early nineties with shareware programs for the Atari ST and later Windows (using GFA Basic, then VB, and Locomotive/Amstrad and ST Basic before those), but that was also something I did for fun. Only more recently I decided to program again (gotta do something about the mental cobwebs) and I'm working a little on a roguelike with a twist. But mostly I'm learning B4A in general and the game is "just" the project that provides me with a way to apply the new and rediscovered knowledge.
Would it be nice if it eventually made a little money so I can pay an artist? Sure. Money isn't a bad thing and I have no shortage of desires that I would spend it on! But for me it's not the driving force. I have a job that feeds me, and another "skill" I can fall back on (I occasionally localize games/software for the German market), so the main motivation for me is to learn, have fun, and to actually finish something that someone else may enjoy.
Not disagreeing with anyone. This is one of those topics were everyone's views are perfectly valid.
