DonManfred Expert Licensed User Longtime User Sep 18, 2017 #61 nrasool said: could you help on this DonManfred? Click to expand... -No. I do not write libs for B4i
DonManfred Expert Licensed User Longtime User Oct 11, 2017 #62 Syd Wright said: Deciding in B4A code which umdl files to copy there would be better. Click to expand... This is part of the included library. It does work like this. - You can just use ONE file inside your Assets. Only this file will be copied automatically at appstart. If you later then need more files you need to copy them by yourself to the right destinationfolder. - You can make a selection for the user which one to copy and then copy them by yourself. You need to have them on a different place than the assets for sure.
Syd Wright said: Deciding in B4A code which umdl files to copy there would be better. Click to expand... This is part of the included library. It does work like this. - You can just use ONE file inside your Assets. Only this file will be copied automatically at appstart. If you later then need more files you need to copy them by yourself to the right destinationfolder. - You can make a selection for the user which one to copy and then copy them by yourself. You need to have them on a different place than the assets for sure.
DonManfred Expert Licensed User Longtime User Oct 11, 2017 #63 Syd Wright said: Can I simply delete ding.wav and dong.wav without causing your library to crash at some point? Click to expand... i don´t know. Check it; if it does not work you´ll get an crash maybe I´m positive that this can be changed....
Syd Wright said: Can I simply delete ding.wav and dong.wav without causing your library to crash at some point? Click to expand... i don´t know. Check it; if it does not work you´ll get an crash maybe I´m positive that this can be changed....
DonManfred Expert Licensed User Longtime User Oct 11, 2017 #64 Syd Wright said: Preferably the umdl files would be store in a File.DirInternal/snowboy/ folder Click to expand... This does not work as the native .so file must be seen as an "other app" which does not have access to your apps private folder. ETA: I´ve in mind i tried it while developing the wrapper... But i´ll re-check it
Syd Wright said: Preferably the umdl files would be store in a File.DirInternal/snowboy/ folder Click to expand... This does not work as the native .so file must be seen as an "other app" which does not have access to your apps private folder. ETA: I´ve in mind i tried it while developing the wrapper... But i´ll re-check it
DonManfred Expert Licensed User Longtime User Oct 11, 2017 #65 BTW: If your files have another namen than the files from Multiverses app thern you are OK. You dont need to use the other files in this folder whili initializing the lib. Just use your files to init the library. But i aggree that i should find a solution for this issue (multiple apps using the snowboy-folder)
BTW: If your files have another namen than the files from Multiverses app thern you are OK. You dont need to use the other files in this folder whili initializing the lib. Just use your files to init the library. But i aggree that i should find a solution for this issue (multiple apps using the snowboy-folder)
DonManfred Expert Licensed User Longtime User Oct 11, 2017 #66 Syd Wright said: probably because Snowboy is keeping the microphone occupied... Click to expand... Most probably. It can not work if the lib does not listen.
Syd Wright said: probably because Snowboy is keeping the microphone occupied... Click to expand... Most probably. It can not work if the lib does not listen.
DonManfred Expert Licensed User Longtime User Oct 11, 2017 #67 Syd Wright said: folders because if I install the "Extreme" app my apps will start to ding-dong again Click to expand... Ok, but no crash. At least this is ok ;-) Syd Wright said: it would be nice to have a Snowboy.IsRecording parameter Click to expand... The lib does not provide this feature. I just did the wrapper around it.
Syd Wright said: folders because if I install the "Extreme" app my apps will start to ding-dong again Click to expand... Ok, but no crash. At least this is ok ;-) Syd Wright said: it would be nice to have a Snowboy.IsRecording parameter Click to expand... The lib does not provide this feature. I just did the wrapper around it.