B4A Library Use TextureAtlas without libGDX

Hi.

This is a simple class compiled to library for using atlas pictures made for libgdx with
libgdx-texturepacker-gui out of libgdx.
For example, you have packed some texture like in "atlas.pack" and "atlas.png" and you want to use it with
GameView, GameSpriteView, AcceleratedSurface or anything that use bitmap object.

This library will let you do that, see the attached example.

TextureAtlas
Author:
Jaames
Version: 1
  • TextureAtlas
    Fields:
    • AtlasPicture As String
    • Pictures As List
    Methods:
    • IsInitialized As Boolean
      Tests whether the object has been initialized.
    • Class_GlobalsAs String
    • GetNumOfAtlasMainPictures (packFile As String) As List
      Returns number of main atlas pictures from the atlas pack file
    • GetPictureByIndex (Name As String, Index As String) As Bitmap
      This method will search for picture based on it's name and it's index (if you have multiple bitmaps with the same name inside the atlas)
      Example code: (search for bitmap "bird" with the index of 2 )
      B4X:
      Dim bird as bitmap = Atlas.GetPictureByIndex("bird","2")
    • GetPictureByName (Name As String) As Bitmap
      This method will search for picture and return the bitmap object
      Example code: (search for bird.png but you call it without .png)
      B4X:
      Dim bird as bitmap = Atlas.GetPictureByName("bird")
    • Initialize (packFile As String) As String
      Initializes the object.
      You should put your atlas.pack and png file in dir assets
      Example code:
      B4X:
      Dim Atlas as TextureAtlas
      Atlas.Initialise("atlas.pack")

How to use it:
Decompress TextureAtlas.jar and TextureAtlas.xml from library.zp file and put it in your "Additional libraries" folder.

Decompress example.zip somewhere on your computer, run the project and have a fun :)

Example :
https://dl.dropboxusercontent.com/u/40815149/Example.zip


Cheers!
 

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  • library.zip
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