B4J Tutorial MacSigner - Building notarized Mac packages - Erel    Dec 16, 2025   (20 reactions) 113694
It is mostly impossible to run non-notarized and unsigned apps on new versions of Mac.
MacSigner tool will help you with the various steps required to convert the app jar to a notarized and... B4J Tutorial [pybridge] Mac notarized standalone package with embedded python - Erel    Dec 16, 2025   (5 reactions) 168912 This process requires a few extra steps. Before you start, make sure to be familiar with B4J-Bridge and MacSigner. MacSigner v2.01+ is required. 1. Download standalone python and remove quarantine flags: Python 3.11 for arm64 Mac: https://github.com/astral-sh/python-build-standalone/releases/download/20251209/cpython-3.11.14+20251209-aarch64-apple-darwin-install_only.tar.gz Unzip... it with MacSigner. 3. When you are ready to package the app, run MacSigner and after the Linking step, you need... B4J Question Any established way for B4J to produce notifications for macOS/Win10? - Sandman    Nov 25, 2020   (1 reaction) I'm curious if anyone has made code to produce notifications on macOS and/or Windows? I believe it's called Notification Center on macOS and Action Center on Windows. You know, like these: 103567... B4J Tutorial Creating a Mac package with B4JPackager11 - Erel    May 20, 2021   (6 reactions) Mac example: https://www.b4x.com/b4j/MacAngryBirdsExample.zip (35mb) https://ifnotnil.com/uploads/default/optimized/1X/6c4af28809d2f1999881a655d8715db0f10bcd34_2_690x477.png... B4J Tutorial MonoBuilder - Compile B4J programs on Linux or Mac - Erel    Feb 7, 2021   (6 reactions) Don't use this builder. It is no longer maintained. Mono is a Mac / Linux port of .Net Framework: http://www.mono-project.com/ Using Mono it is possible use B4JBuilder, the command line compiler, to compile B4J projects on Linux or Mac. (The IDE only runs on Windows.) Installation instructions: 1. Install Mono on the Mac or Linux computer. 2. Install Java JDK. You can check whether it is installed by running javac. 3. Download MonoBuilder: www.b4x.com/b4j/files/MonoBuilder.zip and unzip... B4J Question GetEnvironmentVariable("COMPUTERNAME", "") issue on Mac - ThRuST    Sep 8, 2020 I'm trying to get the GetEnvironmentVariable("COMPUTERNAME", "") to work in vmWare v15.1.0 on my PC. I'm running MacOS El capitan. JavaFX seems to work fine with RNE v8 and v9, went back to v8 but this command still returns an empty string. My virtual Mac's name is Macstation in system properties. The command to find the Computername works on my PC however. Can anyone of you out there test this on a real mac, or a Mac emulator to confirm if it works or not... B4J Question Notarized Mac package not able to access network - jahswant    Jan 29, 2025 I created a Notarized Mac package with the MacSigner Tool. It cannot network. When I run the app from run.command everything works perfectly. When I debug with bridge everything is ok. When I try to... B4J Question MacSigner fails - Possibly an upgrade in Mac Instance? - hatzisn    Jul 3, 2023 MacSigner in my MacInCloud instance started to fail with this message when I hit notarize. My previous attempt before 2 days worked perfectly. What could be the reason?
xcrun: error: sh -c '... B4J Question Error MAC OpenExcel (XLUtils) - MarcoRome    Feb 9, 2023 Hi Erel, All. All run on Windows but if i open excel file with Wait For (xl.OpenExcel(nomefile)) Complete (Success As Boolean) Then App on MAC crash ( Error in debug: no found cmd.exe ) Work without problem if i use: fx.ShowExternalDocument(File.GetUri(File.DirApp, nomefile)) WORK ON MAC...) 'OK FOR MAC fx.ShowExternalDocument(File.GetUri(File.DirApp, nomefile..., 9000) CRASH ON MAC Dim nomefile As String = $"xxxxx${DateTime.Date(DateTime.Now... B4J Tutorial [Tool] MacStorePackager - publish your App to the Mac AppStore - JanPRO    Jan 25, 2018   (20 reactions)   tags: B4J Mac store packager In this tutorial, I want to show you, how you can upload your Java Application to the Mac AppStore. Here you can find a test Application in the Store. Requirements: MacOS (tested with version 10.13... section Choose macOS in the ChoiceBox at the top Go to the App ID’s section under identifiers Click... choose New Mac-App Fill in all fields, use the Bundle-ID we have created in Step 1. Click... at the Bottom and choose macOS App Store Click again on the + Button and choose macOS App Store... Page: 1   2   3   4   5   6   7   |