B4A Question Developing a Turn-based Multiplayer Game in Android - LucaMs    Jul 31, 2014 implement:
Developing a Turn-based Multiplayer Game in Android
(it contains links to other pages and comes from other links!)
using Google's services seems to be a very difficult task.
Furthermore, the useful and editable examples are written in Java, of course, not in B4A.
So, I suppose... Games B4J web server for multiplayer turn-based games - LucaMs    Nov 3, 2016   (1 reaction) First of all I'm writing this post to beat @ilan on timing :p
I would like to have a kind of template (basic design) to create B4J web server for multiplayer turn-based games.
For example, what... B4J Question MQTT vs Websockets - LucaMs    Nov 12, 2016 I hope some of you have already worked on both and have a general idea of the differences between them. Currently (for centuries) I'm trying to develop an online multiplayer turn-based game. I know MQTT not so much, but I can not see great advantages in using it instead of WebSockets. The only advantage I see is that if a player performs an action, using the websockets I have to write a for-next loop on "players objects" to send a message, instead with MQTT I could write... B4J Question [ JServer] Timer is Async ? - LucaMs (first post)    Nov 23, 2020   (1 reaction) I'm creating a multiplayer game (websocket) based on turns, there are 3 players against 3 players, each player has 60 seconds to make 1 move, my idea is for each "room" there is 1 timer to count the 60 seconds of each participant in that room If it's a turn-based game, why have a time for each player? You should have a timer for each room, to be activated every time you pass the turn, or not?... Games i would like to make a multiplayer game, any ideas? - LucaMs (first post)    Dec 15, 2016 i think before i do this game i will make a turn based multiplayer game that should be much simpler.
Can I say... LOL? :D
https://www.b4x.com/android/forum/pages/results/?query=turn+based&author=LucaMs... B4A Library Google Play Game Services - LucaMs (first post)    Dec 13, 2016 It's true for turn-based games, not for the other modes.
Yes, I'm referring only to turn... that there are peer-to-peer connections for turn-based games.
I read too much (and I produce too little... Other How to handle websocket game status and delays - LucaMs    Aug 1, 2016 client-server turn based game using b4j + b4a.
Let's say PlayerA does his "move";... not have the turn can act in other ways, then sending other informations).
So, even if anyway... B4A Question B4XPages runs in background but ... ! - LucaMs (first post)    Sep 8, 2020 Just a "curiosity"... I'm running some tests. Great advantage, as I have already written, the fact that an app also still run in background, especially in my case, a turn-based game, so if I, after making my move, send the app in background, the websocket continues to receive data and the game continues as if the app were in foreground. Small "problem": even the sounds still play š It will be necessary to stop them in this case.... Italian Admob, eCPM praticamente nullo - LucaMs (first post)    Jun 22, 2015 Io sto giusto leggendo il codice di uno dei moduli (CodTurnBasedMatch). Mi sto accorgendo, come era ovvio, che prima di poterlo usare si debba conoscere come funziona il servizio di Google. Avevo dato un'occhiata, molto tempo fa, a questo; mi sembra di ricordare che sia tutto basato su una Map (quindi dati) condivisa a turno. Poi leggerĆ² i vari post nel thread della libreria, sperando di ricavarne qualcosa.... B4J Tutorial [IoT] MQTT Protocol - LucaMs (first post)    Oct 20, 2015   (2 reactions) :(:)) I'm thinking if this MQTT can be useful (more useful) for my project (multiplayer turn based... Page: 1   2   3   4   5   6   7   |