1. Sandman

    iOS Question Manually set location in Simulator to trigger geofences?

    I'm working with geofences, and it's getting tiresome to code something, go to the car and drive around for a while to see if it worked, go back and code some more, go to the car, etc. So I'm thinking the Apple Simulator might be something for me to use most of the time and only rarely go to...
  2. roddy

    iOS Question Push Messages to MAC Simulator

    My APP create by B4i v6.80 and the local Mac Builder. B4J Push Messages. Compilation is ok, but when I run the App in the Simulator, it displays this fault: Is there any way to make MAC Simulator receive push ? Copying updated assets files (1) Application_Start Application_Active...
  3. Carlos marin

    iOS Question Launch multiple simulators in Xcode with my application

    Good morning to all, I am using the hosted server for testing on my MAC, at the moment everything runs smoothly but I would like to be able to run my debugging application in several simultaneous emulators, at the moment if I run in one it disconnects in the others, I have seen in several pages...
  4. mcqueccu

    iOS Question Device Build and Simulator Build, How to get Simulator Build

    I use B4I Hosted Builder to compile my apps, Am currently trying the apps on an online platform( that has other devices for preview and possible take screenshots from there. But the platform keeps giving this error message The Binary is Device Build, upload a simulator build. Is...
  5. alimanam3386

    iOS Question problem with connecting to simulator

    I added a framework to b4i project with #AddtionalLib when I compile in debug mode I can not connect to simulator but in release mode I get this error : ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation) Any help please