1. cucvalencia

    Android Question TextureAtlas, Accelerated Surface and memory usage to avoid problems..

    Hi to all, I'm new here, sorry for my bad english. I have 3 questions. Actually I'm porting some games to b4a using accelerated surface lib and works very very well. I've readed in the forum that sometimes there are problems loading bitmaps into memory (I've used LoadScaledBitmap function and...