Looks really great! Well done. 5 stars...
Can you share some technical details on this app?
It took 18 days to write and you can see the progress this thread:
http://www.b4x.com/forum/test-my-app/28414-gameview.html
I stated using gameview and moved over to Informatix's ASL lib. Both of those beat coding opengl by hand(which I did last year at this time- the code was ugly and I really had to keep my head straight)
Anyway the ASL version works even on Gingerbread. It looks too cramped on a small phone to be able to play. The most recent version I uploaded has small screens not supported in the manifest and that removed 208 devices. We'll see if I have to remove more.
every surface draw event(timer1.interval=40) the game draws 256 blocks, a 2048x2048 background, up to 200 bullets, up to 50 foes, up to 50 rockets, shadows for all players, and controls and displays. Menus are draw on canvas/pnls with transparency and visible=false when I don't need them.
In app purchases work like a charm!
I had modeled all the graphic assets in Blender last year so I already had them ready and I taught this app to read my FlaTank data file so I merely imported 136 levels into this game. Those levels were designed with a maze editor I wrote in VB last year.
You can see some of the Blender stuff including stuff in this game I was doing here:
Blender Render Compilation - YouTube
The walking dude is the little guys in the game- I gave him a backpack, a gun, and some color.
Nice latch, good graphic. Run smooth on my Lenovo A800 (ICS, 4.5inch screen), but sluggish on my G-Tab 7" P1000 (Gingerbread). I've found some bug:
When i'm exit your game via back button or menu button and then enter your game again, i've got black screen with a voice and clink sound (rockets number increased when play it again after force close). That bug is also occurred when i turn off/on the screen. i have to force close your game to make it normal again
Anyway 5star from me
I have yet to do something with the Android buttons- I think I will do that tonight when I add a couple new enemies I have planned.
I know I need to make a video that shows game play when you have most the power ups because you don't see much power and it feels sluggish until you upgrade. When it's most powerful, bullets and rockets pour out like water and you can run circles around the foes.
This is necessary later in the game because the supertanks that debut in level 66 take 200 rounds to destroy.
Gonna work on that file size too- most of it is my 'music.' The actual apk without it is less than 2 megs.