Android Code Snippet Android Bitmap to LibGDX Texture

wonder

Expert
Licensed User
While highly unlikely, in some experiments you might come to a situation where you want to initialize a LibGDX texture object, with an android bitmap you currently have in memory.

Here's how:
B4X:
Sub BitmapToTexture(image As Bitmap, texture As lgTexture) As Boolean
    Dim pixmap As lgPixmap  
    Dim out As OutputStream
    out.InitializeToBytesArray(0)
    image.WriteToStream(out, 100, "PNG")
    out.Close  
    pixmap.InitializeWithArray(out.ToBytesArray, 0, out.ToBytesArray.Length)
    If texture.IsInitialized Then texture.dispose
    Try
        texture.InitializeWithPixmap(pixmap)
        pixmap.dispose
        Return True
    Catch
        pixmap.dispose
        Return False
    End Try  
End Sub
 
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