Hi all,
I still have problems with it.
This is what I have as a log output (a part of it):
If I switch too fast from an activity to another activity, I get no panel images,
so it went black.
All the images went downsized in kB's and still problems.
Is there a good solution in my case?
T.i.a.
Asmoro
I still have problems with it.
This is what I have as a log output (a part of it):
LogCat connected to: B4A-Bridge: Freescale N10-4core-
--------- beginning of /dev/log/system
--------- beginning of /dev/log/main
** Activity bla..bla..bla
java.lang.reflect.InvocationTargetException
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:511)
at anywheresoftware.b4a.DynamicBuilder.build(DynamicBuilder.java:19)
at anywheresoftware.b4a.objects.PanelWrapper.build(PanelWrapper.java:123)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:511)
at anywheresoftware.b4a.DynamicBuilder.build(DynamicBuilder.java:19)
at anywheresoftware.b4a.keywords.LayoutBuilder.loadLayoutHelper(LayoutBuilder.java:233)
at anywheresoftware.b4a.keywords.LayoutBuilder.loadLayoutHelper(LayoutBuilder.java:273)
at anywheresoftware.b4a.keywords.LayoutBuilder.loadLayout(LayoutBuilder.java:123)
at anywheresoftware.b4a.objects.ActivityWrapper.LoadLayout(ActivityWrapper.java:190)
...etc
Caused by: java.lang.OutOfMemoryError
at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)
at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:483)
at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:549)
atanywheresoftware.b4a.objects.drawable.CanvasWrapper$BitmapWrapper.Initialize2(CanvasWrapper.java:498)
at anywheresoftware.b4a.objects.drawable.BitmapDrawable.build(BitmapDrawable.java:74)
... 27 more
** Activity ...bla,,bla
java.lang.reflect.InvocationTargetException
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:511)
at anywheresoftware.b4a.DynamicBuilder.build(DynamicBuilder.java:19)
at anywheresoftware.b4a.objects.PanelWrapper.build(PanelWrapper.java:123)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:511)
at anywheresoftware.b4a.DynamicBuilder.build(DynamicBuilder.java:19)
at anywheresoftware.b4a.keywords.LayoutBuilder.loadLayoutHelper(LayoutBuilder.java:233)
at anywheresoftware.b4a.keywords.LayoutBuilder.loadLayoutHelper(LayoutBuilder.java:273)
at anywheresoftware.b4a.keywords.LayoutBuilder.loadLayout(LayoutBuilder.java:123)
at anywheresoftware.b4a.objects.ActivityWrapper.LoadLayout(ActivityWrapper.java:190)
...etc
Caused by: java.lang.OutOfMemoryError
at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method)
at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:483)
at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:549)
at anywheresoftware.b4a.objects.drawable.CanvasWrapper$BitmapWrapper.Initialize2(CanvasWrapper.java:498)
at anywheresoftware.b4a.objects.drawable.BitmapDrawable.build(BitmapDrawable.java:74)
... 27 more
...and repeating above.
If I switch too fast from an activity to another activity, I get no panel images,
so it went black.
All the images went downsized in kB's and still problems.
Is there a good solution in my case?
T.i.a.
Asmoro