I've looked thru some other posts and apparently their is a bug that exists where Activity.Height is reported as full Height, and not the available height (when showing a title bar or the notification bar). (a bug outside B4A) This was really causing me grief, until I realized I can either:
1) forget about it, and just have users update their firmware/device
2) compensate by looking at device/firmware combination
3) adding a user selectable parameter that adjusts, based on them not seeing the entire view screen available. (this one I want to avoid... but hey can go that way too)
4) ditch the option for having the notification bar visible during gameplay
To implement 2) I would need to know what devices/firmwares are affected, and am wondering if anybody else has gone this route?
(I know for sure it exists on a Galaxy SL runnning Gingerbread!)
1) forget about it, and just have users update their firmware/device
2) compensate by looking at device/firmware combination
3) adding a user selectable parameter that adjusts, based on them not seeing the entire view screen available. (this one I want to avoid... but hey can go that way too)
4) ditch the option for having the notification bar visible during gameplay
To implement 2) I would need to know what devices/firmwares are affected, and am wondering if anybody else has gone this route?
(I know for sure it exists on a Galaxy SL runnning Gingerbread!)