wonder Expert Licensed User Longtime User Oct 13, 2016 #1 This thread is aimed at @Informatix and/or anyone who's up for the job. We, game developers of this community, would like to crowdfund a B4J wrapped version LibGDX. Name your price. @GameDevs: Please sign with +1.
This thread is aimed at @Informatix and/or anyone who's up for the job. We, game developers of this community, would like to crowdfund a B4J wrapped version LibGDX. Name your price. @GameDevs: Please sign with +1.
Informatix Expert Licensed User Longtime User Oct 19, 2016 #5 It's an overcomplicated task and it is not even sure that the result will work with the expected performance. Personally, I give up the idea.
It's an overcomplicated task and it is not even sure that the result will work with the expected performance. Personally, I give up the idea.
ilan Expert Licensed User Longtime User Oct 19, 2016 #6 Informatix said: It's an overcomplicated task and it is not even sure that the result will work with the expected performance. Personally, I give up the idea. Click to expand... would it be possible to wrap a part of libgdx?
Informatix said: It's an overcomplicated task and it is not even sure that the result will work with the expected performance. Personally, I give up the idea. Click to expand... would it be possible to wrap a part of libgdx?
Informatix Expert Licensed User Longtime User Oct 19, 2016 #7 ilan said: would it be possible to wrap a part of libgdx? Click to expand... What part do you think about?
ilan said: would it be possible to wrap a part of libgdx? Click to expand... What part do you think about?
ilan Expert Licensed User Longtime User Oct 19, 2016 #8 Informatix said: What part do you think about? Click to expand... no views, only the rendering part (where i can draw images and use sounds) + box2d physics
Informatix said: What part do you think about? Click to expand... no views, only the rendering part (where i can draw images and use sounds) + box2d physics
Informatix Expert Licensed User Longtime User Oct 19, 2016 #9 ilan said: no views, only the rendering part (where i can draw images and use sounds) + box2d physics Click to expand... It's the rendering part the problem. Concerning Box2D, it should work as is in B4J (except that LibGDX is not currently compiled to run with B4J).
ilan said: no views, only the rendering part (where i can draw images and use sounds) + box2d physics Click to expand... It's the rendering part the problem. Concerning Box2D, it should work as is in B4J (except that LibGDX is not currently compiled to run with B4J).
ilan Expert Licensed User Longtime User Oct 19, 2016 #10 Informatix said: Concerning Box2D, it should work as is in B4J Click to expand... really? and can i use it straight from the b4a libgdx lib or do we need a different lib for that? so i could use a simple canvas (or gameview) do draw everything and box2d for the physics?
Informatix said: Concerning Box2D, it should work as is in B4J Click to expand... really? and can i use it straight from the b4a libgdx lib or do we need a different lib for that? so i could use a simple canvas (or gameview) do draw everything and box2d for the physics?
Informatix Expert Licensed User Longtime User Oct 19, 2016 #11 ilan said: really? and can i use it straight from the b4a libgdx lib or do we need a different lib for that? so i could use a simple canvas (or gameview) do draw everything and box2d for the physics? Click to expand... No, it is not compiled to be used with B4J but the code does not depend on Android API so...
ilan said: really? and can i use it straight from the b4a libgdx lib or do we need a different lib for that? so i could use a simple canvas (or gameview) do draw everything and box2d for the physics? Click to expand... No, it is not compiled to be used with B4J but the code does not depend on Android API so...
wonder Expert Licensed User Longtime User Oct 19, 2016 #12 I can't remember when, but we tried that (Box2D-->B4J) before (I just can't find the thread anymore). It didn't work, as far as I remember... (or at least I couldn't get it to work).
I can't remember when, but we tried that (Box2D-->B4J) before (I just can't find the thread anymore). It didn't work, as far as I remember... (or at least I couldn't get it to work).