I know that the Opengl libraries only wrap the java stuff. So in reality the answer may not be available in this forum.
However, I have a basic problem to deal with them. I am used to do some 2d or 3d primitive drawing in Opengl with sequences as
glBegin(gl_xxx)
glvertex2f(...
glend
These very basic drawing commands are not available from the wrapper, although they are part of all opengl standards since 1.0.
What kind of Opengl implementation does the wrapper provide, besides the information that there is compatibility to 1.3 (Opengl) and 2.0 (Opengl2).
However, I have a basic problem to deal with them. I am used to do some 2d or 3d primitive drawing in Opengl with sequences as
glBegin(gl_xxx)
glvertex2f(...
glend
These very basic drawing commands are not available from the wrapper, although they are part of all opengl standards since 1.0.
What kind of Opengl implementation does the wrapper provide, besides the information that there is compatibility to 1.3 (Opengl) and 2.0 (Opengl2).