Hi
Im using 64x64 tiles on map.
when the camera moves, gaps between tiles!
i read about this, it is called Texture bleeding
how it fix it?
i move camera like this:
Im using 64x64 tiles on map.
when the camera moves, gaps between tiles!
i read about this, it is called Texture bleeding
how it fix it?
i move camera like this:
B4X:
Dim lerp As Float = 1.5f
CAMERA.Position.set(CAMERA.Position.x + (PLAYER_BODY.Position.x - CAMERA.Position.x) * lerp * GD.Graphics.DeltaTime,CAMERA.Position.y + (PLAYER_BODY.Position.y - CAMERA.Position.y) * lerp * GD.Graphics.DeltaTime,0)