iOS Question Catch error occured in library

Emme Developer

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Hi everyone! Is possible to catch an error occured internal in library?
As write in wish, there is an error on svg library that doesn't work properly on some device (iphone SE and iPhone 7). I tried to put svg.initialize in a try catch, but the app will crash without catch the error. Is there a way to avoid the crash? Thanks
 

Emme Developer

Well-Known Member
Licensed User
Longtime User
It depends on the type of error and whether it is raised directly from a call done in your code. Can you post the stack trace?
I'm not able to reproduce the error, because it doesn't happen on simulator. I only know that error is "cannot load svg file". If you want, i can send you the project
 
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