Ok, I attempting to give this a try.
Steps 1, and 4 – they make sense.
1)
Unzip the b4aClock.zip.
4)
Unzip the LibRes.zip. Add files to my libraries folder.
Up to this point, so far so good.
Now step 2 –
2. LibRes.zip - extract it and copy the LibRes folder with its contents to be on the same folder level as that of the /Objects and /Files folders of the B4A project.
I assume we copy these files into the b4a project folder? I currently have this:
quite sure I am copy LibRes into the project.
But what I don’t understand, is step 3?
3 – The java code (library and wrapper) – change it to your liking.
I not sure what changes are to be made to allow this to run?
Am I to re-build these files based on the code in the source Java files?
So, with steps 1,2, and 4. The project does compile.
I get this:
To me, it not so much I can’t get this sample to work, but WORSE is I don’t know the next trouble shooting step (that is my shortcoming – but it IS a area that I have to “seriously” step my game up!!). In the new year – more time shall be spent with B4A and consuming js libraries!
Anyway – can someone explain what the steps are in regards to the res files? (or direct me to some reading).
The manifest shows the platform at SDK 26 - and I do see a warning.
Any pointers or help is approached here. I actually "more" interested in what steps required to troubleshoot this?
(open to reading more on this subject).
(on B4A 10.2).
Regards,
Albert D. Kallal
Edmonton, Alberta Canada