i am trying to create a game and the last thing that i need to implement is the collision detection i am having some problems with it , some of the enemy's die when others are hit. i will post the code that i have so far, i hope some one can help me with this problem
Thanks
Thanks
B4X:
re1 = e1.left + 40
re2 = e2.left + 40
re3 = e3.left + 40
re4 = e4.left + 40
re5 = e5.left + 40
re6 = e6.left + 40
re7 = e7.left + 40
re8 = e8.left + 40
re9 = e9.left + 40
re10 = e10.left + 40
re11 = e11.left + 40
re12 = e12.left + 40
re13 = e13.left + 40
re14 = e14.left + 40
re15 = e15.left + 40
re16 = e16.left + 40
re17 = e17.left + 40
re18 = e18.left + 40
be1 = e1.top - 40
be2 = e2.top - 40
be3 = e3.top - 40
be4 = e4.top - 40
be5 = e5.top - 40
be6 = e6.top - 40
be7 = e7.top - 40
be8 = e8.top - 40
be9 = e9.top - 40
be10 = e10.top - 40
be11 = e11.top - 40
be12 = e12.top - 40
be13 = e13.top - 40
be14 = e14.top - 40
be15 = e15.top - 40
be16 = e16.top - 40
be17 = e17.top - 40
be18 = e18.top - 40
rmiss = miss.left + 25
sleft = Ship.left + 20
stop = Ship.Top
Eco(0,0) = e1.left
Eco(0,1) = e1.Top
Eco(1,0) = e2.left
Eco(1,1) = e2.Top
Eco(2,0) = e3.left
Eco(2,1) = e3.Top
Eco(3,0) = e4.left
Eco(3,1) = e4.Top
Eco(4,0) = e5.left
Eco(4,1) = e5.Top
Eco(5,0) = e6.left
Eco(5,1) = e6.Top
Eco(6,0) = e7.left
Eco(6,1) = e7.Top
Eco(7,0) = e6.left
Eco(7,1) = e6.Top
Eco(8,0) = e7.left
Eco(8,1) = e7.Top
Eco(9,0) = e8.left
Eco(9,1) = e8.Top
Eco(10,0) = e9.left
Eco(10,1) = e9.Top
Eco(11,0) = e10.left
Eco(11,1) = e10.Top
Eco(12,0) = e11.left
Eco(12,1) = e11.Top
Eco(13,0) = e12.left
Eco(13,1) = e12.Top
Eco(14,0) = e13.left
Eco(14,1) = e13.Top
Eco(15,0) = e14.left
Eco(15,1) = e14.Top
Eco(16,0) = e15.left
Eco(16,1) = e15.Top
Eco(17,0) = e16.left
Eco(17,1) = e16.Top
Eco(18,0) = e17.left
Eco(18,1) = e17.Top
Eco(19,0) = e18.left
Eco(19,1) = e18.Top
If miss.Top < Eco(0,1) AND miss.Top > be1 Then
If miss.left > Eco(0,0) AND miss.left < re1 Then
misstimer.Enabled = False
miss.RemoveView
e1.Top = e1.Top + 1000
EP.Play
End If
End If
If miss.Top < Eco(1,1) AND miss.Top > be2 Then
If miss.left > Eco(1,0) AND miss.left < re2 Then
misstimer.Enabled = False
miss.RemoveView
e2.Top = e2.Top + 1000
EP.Play
End If
End If
If miss.top < Eco(2,1) AND miss.Top > be3 Then
If miss.left > Eco(2,0) AND miss.left < re3 Then
misstimer.Enabled = False
miss.RemoveView
e3.Top = e3.Top + 1000
EP.Play
End If
End If
If miss.top < Eco(3,1) AND miss.Top > be4 Then
If miss.left > Eco(3,0) AND miss.left < re4 Then
misstimer.Enabled = False
miss.RemoveView
e4.Top = e4.Top + 1000
EP.Play
End If
End If
If miss.top < Eco(4,1) AND miss.Top > be5 Then
If miss.left > Eco(4,0) AND miss.left < re5 Then
misstimer.Enabled = False
miss.RemoveView
e5.Top = e5.Top + 1000
EP.Play
End If
End If
If miss.top < Eco(5,1) AND miss.Top > be6 Then
If miss.left > Eco(5,0) AND miss.left < re6 Then
misstimer.Enabled = False
miss.RemoveView
e6.Top = e6.Top + 1000
EP.Play
End If
End If
If miss.top < Eco(6,1) AND miss.Top > be7 Then
If miss.left > Eco(6,0) AND miss.left < re7 Then
misstimer.Enabled = False
miss.RemoveView
e7.Top = e7.Top + 1000
EP.Play
End If
End If
If miss.top < Eco(7,1) AND miss.Top > be8 Then
If miss.left > Eco(7,0) AND miss.left < re8 Then
misstimer.Enabled = False
miss.RemoveView
e8.Top = e8.Top + 1000
EP.Play
End If
End If
If miss.top < Eco(8,1) AND miss.Top > be9 Then
If miss.left > Eco(8,0) AND miss.left < re9 Then
misstimer.Enabled = False
miss.RemoveView
e9.Top = e9.Top + 1000
EP.Play
End If
End If
If miss.top < Eco(9,1) AND miss.Top > be10 Then
If miss.left > Eco(9,0) AND miss.left < re10 Then
misstimer.Enabled = False
miss.RemoveView
e10.Top = e10.Top + 1000
EP.Play
End If
End If
If miss.top < Eco(10,1) AND miss.Top > be11 Then
If miss.left > Eco(10,0) AND miss.left < re11 Then
misstimer.Enabled = False
miss.RemoveView
e11.Top = e11.Top + 1000
EP.Play
End If
End If
If miss.top < Eco(11,1) AND miss.Top > be12 Then
If miss.left > Eco(11,0) AND miss.left < re12 Then
misstimer.Enabled = False
miss.RemoveView
e12.Top = e12.Top + 1000
EP.Play
End If
End If
If miss.top < Eco(12,1) AND miss.Top > be13 Then
If miss.left > Eco(12,0) AND miss.left < re13 Then
misstimer.Enabled = False
miss.RemoveView
e13.Top = e13.Top + 1000
EP.Play
End If
End If
If miss.top < Eco(13,1) AND miss.Top > be14 Then
If miss.left > Eco(13,0) AND miss.left < re14 Then
misstimer.Enabled = False
miss.RemoveView
e14.Top = e14.Top + 1000
EP.Play
End If
End If
If miss.top < Eco(14,1) AND miss.Top > be15 Then
If miss.left > Eco(14,0) AND miss.left < re15 Then
misstimer.Enabled = False
miss.RemoveView
e15.Top = e15.Top + 1000
EP.Play
End If
End If
If miss.top < Eco(15,1) AND miss.Top > be16 Then
If miss.left > Eco(15,0) AND miss.left < re16 Then
misstimer.Enabled = False
miss.RemoveView
e16.Top = e16.Top + 1000
EP.Play
End If
End If
If miss.top < Eco(16,1) AND miss.Top > be17 Then
If miss.left > Eco(16,0) AND miss.left < re17 Then
misstimer.Enabled = False
miss.RemoveView
e17.Top = e17.Top + 1000
EP.Play
End If
End If
If miss.top < Eco(17,1) AND miss.Top > be18 Then
If miss.left > Eco(17,0) AND miss.left < re18 Then
misstimer.Enabled = False
miss.RemoveView
e18.Top = e18.Top + 1000
EP.Play
End If
End If