Hi, I've looked at a number of tutorials including ABs Garfield game (using the ABPhysics engine) and would like to know if it is possible to describe a curve (like a children's play slide) which can be considered "collidable". That is, if a ball rolled down it it wouldn't fall through. Same applies as if it is a rollercoaster etc. I've thought about using a series of rectangles lying on the tangents to the curve but wondered if this would be too memory hungry. The rectangles would be transparent and the actual curve is an overlaid bitmap giving the appearance that the ball was rolling down the curve. Any suggestions gratefully received. Thanks in advance.
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