Hi all,
I have a situation where my B4x project could be on a PC or iPad that is connected to several networks at the same time and I need to use the UDPSocket1.GetBroadcastAddress to discover a certain device (where I can't be certain which network it is on).
For B4j & B4a I can use the solution here: Link to loop through and get several broadcast addresses back so I can then broadcast to each one in turn.
My question is how can I replicate this solution in B4i so I can discover all networks and it's broadcast address?
Regards,
Simon
I have a situation where my B4x project could be on a PC or iPad that is connected to several networks at the same time and I need to use the UDPSocket1.GetBroadcastAddress to discover a certain device (where I can't be certain which network it is on).
For B4j & B4a I can use the solution here: Link to loop through and get several broadcast addresses back so I can then broadcast to each one in turn.
My question is how can I replicate this solution in B4i so I can discover all networks and it's broadcast address?
Regards,
Simon