B4A Library GlitterView

A very simple library that wraps this Github project. Copy all the JAR's and XML lib files in the /files folder to your additional library folder.

Drag your finger over the pic to see the glitter appear/disappear.

1.png



Some Sample Code:

B4X:
#Region  Project Attributes
    #ApplicationLabel: GlitterView
    #VersionCode: 1
    #VersionName:
    'SupportedOrientations possible values: unspecified, landscape or portrait.
    #SupportedOrientations: unspecified
    #CanInstallToExternalStorage: False
    #AdditionalJar: android-support-annotations
#End Region

#Region  Activity Attributes
    #FullScreen: False
    #IncludeTitle: True
#End Region

Sub Process_Globals
    'These global variables will be declared once when the application starts.
    'These variables can be accessed from all modules.
    Dim t As Timer

End Sub

Sub Globals
    'These global variables will be redeclared each time the activity is created.
    'These variables can only be accessed from this module.

    Private gv1 As GlitterView
    Dim bm As Bitmap
    Dim bmd As BitmapDrawable
   
End Sub

Sub Activity_Create(FirstTime As Boolean)
    'Do not forget to load the layout file created with the visual designer. For example:
    Activity.LoadLayout("main")
   
    t.Initialize("t", 800)
   
    bm.Initialize(File.DirAssets,"horikita_maki.jpg")
    bmd.Initialize(bm)
    gv1.Background = bmd
    gv1.StarColor = Colors.Blue
    gv1.StarPaintStrokeWidth = 10.0
   
End Sub

Sub Activity_Resume

t.Enabled = True

End Sub

Sub Activity_Pause (UserClosed As Boolean)

t.Enabled = False

End Sub
Sub t_tick

gv1.StarColor = Colors.ARGB(Rnd(0,256), Rnd(0,256), Rnd(0,256), Rnd(0,256))
'gv1.StarColor = Colors.Yellow


End Sub
 

Attachments

  • b4aGlitterView.zip
    271.5 KB · Views: 339
  • src.zip
    5.3 KB · Views: 316
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