ok Erel, thank you for your help, I am going to try it this evening.
However I have further comments:
1- the image sizes are the minimum, I use IU.LoadScaledBitmap with all the images to scale them just with its size
2- Is possible free the memory of the maps (and other objets), instantly?, for example in my case I have 3 minigames, when I open one of them, I would like free the memory of the list of map in the others.
Thank you very much
I hope my case will help to the rest of the forum