oops)I can on my device but note that it doesn't work in App_Start on the device because the Form isn't drawn then. It only gets drawn after App_Start ends. On the desktop the undrawn ScrollBars seem to keep the Visible setting if set False in App_Start but on the device they appear to default to Visible when first drawn.
i'm find problem.real Max value for HScrollValue is HScrollMax-PictureBox.Height, Yes?In what way? It seems to be correct in the demo.
VScrollMax : Int32 : Gets the maximum value of the vertical scrollbar which is the height of the PictureBox.
VScrollValue : Int32 [I/O] : Gets or sets the position of the vertical scrollbar. The minimum to use is 0 and the maximum is VScrollMax - VScrollLargeChange otherwise the underlying Panel will become visible.
I'm afraid not.If there is a way to integrate this features in HTML panel
The support for AutoScale made this easy to try but it doesn't work very well. This is because, being pixel based, the drawing is done with integer values and the rounding of scaled values makes it look wrong. I don't think it is worth doing.Andrew, what about a zoom function?
System.Drawing is a Namespace, what object within it do you think implements a zoom method?why you can't use zoom function (from system.drawing) for rendering?
I think it must be a device limitation of some sort. I have taken your file and renamed it "test.txt" and rendered it using my demo program from the library archive.i have a OutOfMemory exeption!why?
<html>
<table width="240">
<tr>
<td>
<img scr="cray1tn.gif"/>
</td>
<td>
Hello World Hello World Hello World Hello World
</td>
</tr>
<tr>
<td>
<img scr="cray1tn.gif"/>
</td>
<td>
Hello World Hello World Hello World Hello World Hello World Hello World
</td>
</tr>
</table>
</html>
Not ideal, since Tweety may be very much, and even make a scroll will not be easy.You can try using an Image control and a Label control And add them as needed, I think.
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