B bluedude Well-Known Member Licensed User Longtime User Mar 30, 2011 #1 Is anyone looking into wrapping the in app. purchase stuff into a library. Would be nice.
M mistermentality Active Member Licensed User Longtime User Mar 30, 2011 #2 Sorry this isn't an answer but a question, but what is the in app purchase stuff you refer to? Dave Upvote 0
B bluedude Well-Known Member Licensed User Longtime User Mar 30, 2011 #3 This is the new stuff by Google that makes it possible to do in application purchases. Upvote 0
S susu Well-Known Member Licensed User Longtime User Mar 30, 2011 #4 Paypal mobile is another good option. https://personal.paypal.com/us/cgi-bin/?cmd=_render-content&content_ID=marketing_us/mobile_payments Upvote 0
Paypal mobile is another good option. https://personal.paypal.com/us/cgi-bin/?cmd=_render-content&content_ID=marketing_us/mobile_payments
B bluedude Well-Known Member Licensed User Longtime User Mar 31, 2011 #5 Mmm, that is not really in app. Is there anyone who develops libraries on a commercial base or as a profession? Upvote 0
Mmm, that is not really in app. Is there anyone who develops libraries on a commercial base or as a profession?
S susu Well-Known Member Licensed User Longtime User Mar 31, 2011 #6 bluedude said: Mmm, that is not really in app. Click to expand... You can try game "Haypi Kingdom", it uses Paypal mobile to buy credit, of course in-app Upvote 0
bluedude said: Mmm, that is not really in app. Click to expand... You can try game "Haypi Kingdom", it uses Paypal mobile to buy credit, of course in-app
agraham Expert Licensed User Longtime User Mar 31, 2011 #7 Implementing the Google in app purchase mechanism is a "non-trivial" excercise with security implications that need to be addressed by the implementor. It is not something that I would do for a third party. Also there are technical problems integrating it with Basic4android. It cannot be implemented as a library as it needs to be run as a Service which is bound to the MarketBillingService using aidl which Basic4android doesn't support. Upvote 0
Implementing the Google in app purchase mechanism is a "non-trivial" excercise with security implications that need to be addressed by the implementor. It is not something that I would do for a third party. Also there are technical problems integrating it with Basic4android. It cannot be implemented as a library as it needs to be run as a Service which is bound to the MarketBillingService using aidl which Basic4android doesn't support.