tufanv Expert Licensed User Longtime User Jul 14, 2015 #1 Hello, I can now compile my app with local builder but when i try to send the app to ios sim i get an error and app does not open. it says B4X: Copying updated assets files (12) Error occurred on line: 0 (Main) Class not found: B4IAdView Stack Trace: ( CoreFoundation __exceptionPreprocess + 182 libobjc.A.dylib objc_exception_throw + 44 CoreFoundation +[NSException raise:format:] + 141 Push -[B4IShell createObject:] + 224 Push -[B4IShell raiseEventImpl:method:args::] + 1268 Push -[B4IShellBI raiseEvent:event:params:] + 1518 Push -[B4IStaticModule initializeModule] + 463 Push -[b4i_main initializeStaticModules] + 78 Push -[B4IShellBI raiseEvent:event:params:] + 257 Push __33-[B4I raiseUIEvent:event:params:]_block_invoke + 67 libdispatch.dylib _dispatch_call_block_and_release + 15 libdispatch.dylib _dispatch_client_callout + 14 libdispatch.dylib _dispatch_main_queue_callback_4CF + 677 CoreFoundation __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 14 CoreFoundation __CFRunLoopRun + 2256 CoreFoundation CFRunLoopRunSpecific + 443 CoreFoundation CFRunLoopRunInMode + 123 GraphicsServices GSEventRunModal + 192 GraphicsServices GSEventRun + 104 UIKit UIApplicationMain + 1526 Push main + 138 libdyld.dylib start + 1 ??? 0x0 + 1 ) Application_Start Application_Active I have updated .a and.h files to 1.21 in local builder and downloaded the sdk and copied framewrok to libs folder on mac. Last edited: Jul 14, 2015
Hello, I can now compile my app with local builder but when i try to send the app to ios sim i get an error and app does not open. it says B4X: Copying updated assets files (12) Error occurred on line: 0 (Main) Class not found: B4IAdView Stack Trace: ( CoreFoundation __exceptionPreprocess + 182 libobjc.A.dylib objc_exception_throw + 44 CoreFoundation +[NSException raise:format:] + 141 Push -[B4IShell createObject:] + 224 Push -[B4IShell raiseEventImpl:method:args::] + 1268 Push -[B4IShellBI raiseEvent:event:params:] + 1518 Push -[B4IStaticModule initializeModule] + 463 Push -[b4i_main initializeStaticModules] + 78 Push -[B4IShellBI raiseEvent:event:params:] + 257 Push __33-[B4I raiseUIEvent:event:params:]_block_invoke + 67 libdispatch.dylib _dispatch_call_block_and_release + 15 libdispatch.dylib _dispatch_client_callout + 14 libdispatch.dylib _dispatch_main_queue_callback_4CF + 677 CoreFoundation __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 14 CoreFoundation __CFRunLoopRun + 2256 CoreFoundation CFRunLoopRunSpecific + 443 CoreFoundation CFRunLoopRunInMode + 123 GraphicsServices GSEventRunModal + 192 GraphicsServices GSEventRun + 104 UIKit UIApplicationMain + 1526 Push main + 138 libdyld.dylib start + 1 ??? 0x0 + 1 ) Application_Start Application_Active I have updated .a and.h files to 1.21 in local builder and downloaded the sdk and copied framewrok to libs folder on mac.
Erel B4X founder Staff member Licensed User Longtime User Jul 14, 2015 #2 Go to the builder test page (ip address:51041/test). It should show: libiAdMob, size=66208, modified=06/28/2015 10:14:45 Upvote 0
Go to the builder test page (ip address:51041/test). It should show: libiAdMob, size=66208, modified=06/28/2015 10:14:45
tufanv Expert Licensed User Longtime User Jul 14, 2015 #3 mine shows : libiAdMob, size=46,096, modified=05/18/2015 05:52:06 for version 1.21 where can i find the latest , I otught it was the latest Erel said: Go to the builder test page (ip address:51041/test). It should show: libiAdMob, size=66208, modified=06/28/2015 10:14:45 Click to expand... Upvote 0
mine shows : libiAdMob, size=46,096, modified=05/18/2015 05:52:06 for version 1.21 where can i find the latest , I otught it was the latest Erel said: Go to the builder test page (ip address:51041/test). It should show: libiAdMob, size=66208, modified=06/28/2015 10:14:45 Click to expand...
Erel B4X founder Staff member Licensed User Longtime User Jul 14, 2015 #4 You should use the one that was included in the builder zip file (in the v2.0 mail). Upvote 0