Sub LG_Render
GL.glClearColor(0.98,0.98,0.98,0)
GL.glClear(Bit.Or(GL.GL10_COLOR_BUFFER_BIT, GL.GL10_DEPTH_BUFFER_BIT))
Log("Update")
Camera.Update
ShRdr.ProjectionMatrix = Camera.Combined
GL.glLineWidth(8)
ShRdr.Begin(ShRdr.SHAPETYPE_Line)
ShRdr.Color = Colour.BLACK
ShRdr.Line(-5,10,-5,5)
ShRdr.End
ShRdr.Begin(ShRdr.SHAPETYPE_Line)
ShRdr.Color = Colour.BLACK
ShRdr.Line(5,10,5,5)
ShRdr.End
ShRdr.Begin(ShRdr.SHAPETYPE_Line)
ShRdr.Color = Colour.DARK_GRAY
ShRdr.Line(-30,0,30,0)
ShRdr.End
Decal.Position.set(0,0,0)
Decal.Height = 1.7
Decal.Width = 0.6
Batch.Add(Decal)
Batch.Flush
End Sub