coldteam Active Member Licensed User Longtime User Jun 30, 2017 #1 hello! I make a simple game with libGdx My question: How to set the size of the elements correctly? On different devices i test it on my samsung galaxy s5 and s8, screens are very different! How to size and draw correctly? For example my texture png 128 x 128 pixels
hello! I make a simple game with libGdx My question: How to set the size of the elements correctly? On different devices i test it on my samsung galaxy s5 and s8, screens are very different! How to size and draw correctly? For example my texture png 128 x 128 pixels
eps Expert Licensed User Longtime User Jun 30, 2017 #2 dip? Have you seen this? https://www.b4x.com/android/forum/threads/introduction-to-the-libgdx-library.32592/ Upvote 0
dip? Have you seen this? https://www.b4x.com/android/forum/threads/introduction-to-the-libgdx-library.32592/
coldteam Active Member Licensed User Longtime User Jul 1, 2017 #3 thanks for the answer! How best to set up the camera? Code: Copy Camera.Initialize2(1, Height / Width) Camera.SetToOrtho(False) like this ? or not ? Upvote 0
thanks for the answer! How best to set up the camera? Code: Copy Camera.Initialize2(1, Height / Width) Camera.SetToOrtho(False) like this ? or not ?
coldteam Active Member Licensed User Longtime User Jul 1, 2017 #4 Example: Each monster is the size of 50dip x 50dip How to set the camera correctly? Upvote 0