Thanks for this, I think this post clarifies a lot of things.
It tells us that you have thought this out properly, and I agree with the decisions you are making. As a developer, this is the exact path I would like to go down, however am big on code re-use.
Is there a clause where we cannot develop a competing product?
I understand you have the assets available for these projects though.
Thanks for all those clarifications Enrique, this projects is the right candidate for libGDX.Hi there!
Thanks for your comments. No there won't be any such clause. What you cannot do is to resell, give away or reuse the exact same games you develop for me. You would need to change it's graphics, opening menu, etc, in order for it not to be exactly the same game. But the underlying code is yours to reuse (although I will require my game's b4a project and I will be able to modify, recompile and even republish if necessary).
I have no assets. NO graphics, sound or music. We need to dig into Public Domain, or perhaps tap into paid artwork. I never developed a game in basic4android so I actually never bothered to learn how to solve the eventual difference in display resolution for graphics: If they are needed in two or more different sizes or there is a vectorized format that can dynamically render into correct size. I will learn a lot too, with this project, that's for sure! (I am already learning, actually)
Not that I'm disputing you, dont you think such simple games can be done even without libgdx? (bar particle effects etc)Thanks for all those clarifications Enrique, this projects is the right candidate for libGDX.
Cheers,
Walter
You better not be disputing me, hahaha. I agree but coding wise it will be a lot simpler with libgdx. I might be wrong and haven't used any of the other libraries to make games, but from experience for games like the ones he is requiring it will take less time to code.Not that I'm disputing you, dont you think such simple games can be done even without libgdx? (bar particle effects etc)
Oh, i'm not trying to prove or convince you, just speaking from experience.Well, then you have something to prove
I think libgdx will be a better option, allow you to re-use the engine, and wont be limited.
Once the chat comes back online, we can push walter into this.
Enrique libgdx will be able to handle all this, it has a physics engine, you can do particle effects, drag and drop of objects etc....Do not rejoice too much on simplicity ! Some of the games may require some "Physics" rules... not all games will be "100% simple" ! I liked to read "particle effects" up there.
Jem told yesterday in chat (after it runs again) that it was a hardware-failure which ends in two day chat offlineWhat's up with the chat? NJ broke it again.
Some of us created too many projects for ourselves and cannot find the time out of it. If I had the time your proposal would have been very interesting for me.I expected more (both in participation and profusion of coding examples)! I can only hope that this disinterest on my post means that most of us are already 100% occupied churning out apps and games
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