OpenGL vector map library - running on Android, iOS

Discussion in 'Job Offers' started by jamesnz, Jun 24, 2019.

  1. jamesnz

    jamesnz Active Member Licensed User

    I'm trying to develop a cross platform (ios/android) navigation app which requires maps, polylines, markers, (preferably , but not essentially offline routing), so far nothing is quite as flexible as I want it to be and obviously I need to stay away from google services.
    I've been playing with @warwound 's OSM/mapsforge library and some navigation backends such as mapquest ,project-OSRM and openrouteservice.org.
    I can't style maps with the OSMdroid4_1 library and I can't access the OSM data embedded in OSM's offline mapfiles for the likes of poi's and navigation.

    It occurs to me that perhaps three platforms within b4x (java/ios/android) could benefit from the OPENGL vector map library ,styled maps and provide a rather stunning 3d interface which is arguably on par with the current google maps

    https://jitpack.io/p/mapsforge/vtm

    https://github.com/mapsforge/vtm/blob/master/docs/Integration.md

    There is a good example here, cruiser : appstore, https://play.google.com/store/apps/details?id=gr.talent.cruiser&hl=en_US

    Interested in thoughts on this, how many might use it , and how many hours /$ it might take to get something like this working on b4A
     
    Last edited: Jun 24, 2019
  2. somed3v3loper

    somed3v3loper Well-Known Member Licensed User

    I managed to compile b4a part but still no working sample , I will see if I can complete it :)
     
    jamesnz likes this.
Loading...
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice