Ouya

wheretheidivides

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I would like to see a set of controls in B4A. Tablets and phones work off of touch, while Ooya works off of standard controllers. Of course you'll have to rewrite your game for it.
 

tboy

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I think B4A should target the OUYA as I can see it being popular which will
give B4A an even better position in this industry, I'm not sure if you can run apps without using their SDK, although I can't see why not as it is Android.

Definately a thumbs up from me

:icon_clap:
 

NeoTechni

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I will probably make a library to handle a bunch of controller types, like zeemote, MOGA, etc. If no one else does
 

wheretheidivides

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I will probably make a library to handle a bunch of controller types, like zeemote, MOGA, etc. If no one else does

My suggestion is to have a graphics screen that maps the buttons in B4a to the controller. On the left side of the screen would be a list of all buttons that are dimed in the program. On the right side would be radio lists. So you just click on the radio list button to map it. This then would generate the code possible in a subroutine. Then you could use this mapper for different controllers as well.
 

JakeBullet70

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Neotechni, did you ever work on a controller lib?

Anyone do a wrapper for the OUYA libs?
 
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