Hi sorex,
after trying out with B4a some time, i think it's even possible to do some game projects (one would be fine), maybe in a time of 6 or so months.
My main focus was on oldstyle game-classics in the tradition of the 1980's homecomputers (like C64 and Amiga for instance).
They might be old-baked (like me, HAHA! (haaa..)), but often i see these advantages:
* Not too extremely complex, thus more easy to implement (still loads of work, but which is fun)
* Proven and tested gameplay qualities
* A good template to work with
I know it might not be utterly creative, it's just I guess such projects have good chance becoming something people want to
play with; more than maybe some fancy idea which seems great in my mind first, but ultimately I have to realize and test to decide if my concept really
works, like the way I thought (not that fancy ideas can't develop to something great).
An extension to this idea was to take a proven concept and soup it up it with some extra features you would like to have seen in the original game,
but was not possible to implement at that time because of technical or budget reasons^^, whilst keeping the flair of the original.
I know the idea won't be exactly fresh and unsure how far copyright issues interfere or terminate it all from start anyway (thinking of clones).
Most of all, I wish it to be fun without pressure, and to learn possibly from each other - If it grows to more than a test-balloon also fine.
What are your thoughts? Complete rubbish or top of the notch?
Ah sorry for the loads of text, i'm still learning English and have to learn to better compress ma messages..(??)
after trying out with B4a some time, i think it's even possible to do some game projects (one would be fine), maybe in a time of 6 or so months.
My main focus was on oldstyle game-classics in the tradition of the 1980's homecomputers (like C64 and Amiga for instance).
They might be old-baked (like me, HAHA! (haaa..)), but often i see these advantages:
* Not too extremely complex, thus more easy to implement (still loads of work, but which is fun)
* Proven and tested gameplay qualities
* A good template to work with
I know it might not be utterly creative, it's just I guess such projects have good chance becoming something people want to
play with; more than maybe some fancy idea which seems great in my mind first, but ultimately I have to realize and test to decide if my concept really
works, like the way I thought (not that fancy ideas can't develop to something great).
An extension to this idea was to take a proven concept and soup it up it with some extra features you would like to have seen in the original game,
but was not possible to implement at that time because of technical or budget reasons^^, whilst keeping the flair of the original.
I know the idea won't be exactly fresh and unsure how far copyright issues interfere or terminate it all from start anyway (thinking of clones).
Most of all, I wish it to be fun without pressure, and to learn possibly from each other - If it grows to more than a test-balloon also fine.
What are your thoughts? Complete rubbish or top of the notch?
Ah sorry for the loads of text, i'm still learning English and have to learn to better compress ma messages..(??)
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