OK, looking at the example code it say "#AdditionalRes: ..\Resource" - so that's a relative path, up one from the project (but that doesn't make much sense to me, so might not be right). Just put the resource folder wherever you want & change the path in the #AdditionalRes statement.
So just create a Resource directory in your project & then put an absolute path to it. Eg: If your project folder is C:\Projects\Droppy, create a C:\Projects\Droppy\Resource & then put:
B4X:
#AdditionalRes: C:\Projects\Droppy\Resource
Having said that, I thought .aar files were supposed to contain all the resources anyway - so I'm not sure why the additional Resources are required.
absolute path - this was one of all of my tests and it is not functioned. Maybe I am doing something wrong, but I thing that with
placement of folder is not possible to do some big mistake
absolute path - this was one of all of my tests and it is not functioned. Maybe I am doing something wrong, but I thing that with
placement of folder is not possible to do some big mistake
OK - so I had a play around with the project & couldn't work out where to put the Resource folder either. There are a couple of ways you can get it to work:
1) Copy the 4 image files from Resource to Droppy\Objects\res\drawable & make them read-only (otherwise they will get deleted when the app compiles); or
2) Copy the 4 image files from Resource to Droppy\Files & then add them to your project using the Add Files button at the bottom of the Files Manager tab in B4A.
Oh - & don't forget to comment out the #AdditionalRes line in the code & clean the project before you recompile.