I think he wants a Richtext-control which can be found in Desktop-enviroments (this control will permit you to format the text therein by using bold, understrike, colour etc - formating-styles typical of a wordprocessor).
In mobile-development, I haven't found any control which does that, neither in Windows Mobile nor in Android (unless I am blind). I hope I am wrong though.
It should be possible to do it programmatically and make it available to Basic4android. No promises but I'll have a look at writing something to do it.
EDIT :- Depends what you mean by "HTML". Not using an HTML rendering engine. Once I've done a proof of concept library I'll decide how to present the formatting interface - that might look a bit like XML.
I think he wants a Richtext-control which can be found in Desktop-enviroments (this control will permit you to format the text therein by using bold, understrike, colour etc - formating-styles typical of a wordprocessor).
In mobile-development, I haven't found any control which does that, neither in Windows Mobile nor in Android (unless I am blind). I hope I am wrong though.
For WinMob we have the ritch text control dll courtesi of AGraham...see the dll listing for refrence and easy finding...in the B4Ppc sub-forum, of course
For WinMob we have the ritch text control dll courtesi of AGraham...see the dll listing for refrence and easy finding...in the B4Ppc sub-forum, of course
Nope, the Richtext-control Agraham made is only for Desktop. Agraham made a "pseudo" richtext-control for Windows Mobile which I used in application of mine and it was called HTML-panel if I recall correctly.
Actually no, it's native to Android. You can display formatted text defined at compile time in XML and if you can do that you can do it programmatically at runtime. The way to do it programmatically is however somewhat (i.e. totally) undocumented in the official documentation. Just like OpenGL there is a list of objects and methods to call but no description of what they actually do so it's a bit of Googling, a bit of reverse engineering and a bit of trial and error to get it working.