Yo!
Our flagship game is called ffsng (http://ffsng.com) and has 1 million registered users and 250,000 monthly active users. Most of the users are connecting using their facebook accounts. We do offer a native login through our secure REST service. The game is written in php, utilizes a MySQL server pool and has 16 application servers.
The task was to build a native android solution for our users. The problem was that the development in eclipse and other tools was way to slow and problematic.
Fortunately, I stumbled upon b4a. Almost a month later, we have a rock-solid login procedure which was the most important and critical thing by using our home made b4a libraries:
We are now ready to implement the game logic and our graphics in the 1/100th of the time we would need in any other android development environment.
B4A: It is MAGIC!
Our flagship game is called ffsng (http://ffsng.com) and has 1 million registered users and 250,000 monthly active users. Most of the users are connecting using their facebook accounts. We do offer a native login through our secure REST service. The game is written in php, utilizes a MySQL server pool and has 16 application servers.
The task was to build a native android solution for our users. The problem was that the development in eclipse and other tools was way to slow and problematic.
Fortunately, I stumbled upon b4a. Almost a month later, we have a rock-solid login procedure which was the most important and critical thing by using our home made b4a libraries:
- SocialApi SDK providers: facebook connectivity
- XtraViews: DialogView for our dialogs and MovieView for our ajax loaders
We are now ready to implement the game logic and our graphics in the 1/100th of the time we would need in any other android development environment.
B4A: It is MAGIC!
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