P peterecollins63 New Member Licensed User Longtime User Dec 3, 2012 #1 Has anyone worked out how to use the new SpatiaLite binaries from https://www.gaia-gis.it/fossil/libspatialite/wiki?name=splite-android in b4a. Thanks, Last edited: Dec 3, 2012
Has anyone worked out how to use the new SpatiaLite binaries from https://www.gaia-gis.it/fossil/libspatialite/wiki?name=splite-android in b4a. Thanks,
warwound Expert Licensed User Longtime User Dec 3, 2012 #2 I looked at spatialite-android - Spatialite for Android - Google Project Hosting a while back and was hoping it'd be an easy to create library. But compiling the JNI source to .so library files requires the Ubuntu operating system, being a Windows 7 user i didn't look at it any more. I have since then installed Ubuntu Server on a couple of computers and in theory could look at compiling it - but i have no current need of the library, it's for a project i have in mind but have not yet started. If i have enough spare time over the coming weeks and no-one else decides to create a B4A library i'll look at it again. Martin. Upvote 0
I looked at spatialite-android - Spatialite for Android - Google Project Hosting a while back and was hoping it'd be an easy to create library. But compiling the JNI source to .so library files requires the Ubuntu operating system, being a Windows 7 user i didn't look at it any more. I have since then installed Ubuntu Server on a couple of computers and in theory could look at compiling it - but i have no current need of the library, it's for a project i have in mind but have not yet started. If i have enough spare time over the coming weeks and no-one else decides to create a B4A library i'll look at it again. Martin.
K keirS Well-Known Member Licensed User Longtime User Dec 3, 2012 #3 I have a potential project next year which will require it. If it goes ahead I will look at wrapping it. Just depends on the overhead between wrapping the library and writing a custom library to do what I need. Upvote 0
I have a potential project next year which will require it. If it goes ahead I will look at wrapping it. Just depends on the overhead between wrapping the library and writing a custom library to do what I need.
psciga Active Member Licensed User Longtime User Feb 1, 2013 #4 Hi Martin, warwound said: If i have enough spare time over the coming weeks and no-one else decides to create a B4A library i'll look at it again. Martin. Click to expand... ... Had you enough spare time???? It would be a great solution. Thanks - Peter Upvote 0
Hi Martin, warwound said: If i have enough spare time over the coming weeks and no-one else decides to create a B4A library i'll look at it again. Martin. Click to expand... ... Had you enough spare time???? It would be a great solution. Thanks - Peter