I took the Asteroid GameView example and made some modifications to suit my needs.
I've run into a problem with the SpriteAnimator class
Essentially, I changed the Ship into an animated sprite of a walking character. The problem is that it is perpetually cycling through the sprites in the master bitmap image. When the character is not moving, I want the SpriteAnimator class to load a specific image from the master bitmap image, and stop cycling through all the sprites in the master sheet.
-Sterling
I've run into a problem with the SpriteAnimator class
Essentially, I changed the Ship into an animated sprite of a walking character. The problem is that it is perpetually cycling through the sprites in the master bitmap image. When the character is not moving, I want the SpriteAnimator class to load a specific image from the master bitmap image, and stop cycling through all the sprites in the master sheet.
-Sterling