Sub UpdateSpec
Do While (Paused = False)
my loop here.....
for ...
.......
next
Glsv.RequestRender
loop
end sub
im using a for loop to collect data to the opengl verticies , so i commented all the loop just left do while empty and im still getting this error , and my loop starts from 0
do u think that maybe thread.start is called many times? but im just calling it once
I don't know it's impossible to tell from the small amount of information you've given and the pseudo code posted.. If you want an answer please provide more information in the question.
The legacy debugger cannot handle threads created with the Threading library. Note that in most cases there is no real need to extra threads. What is this thread doing?
Starting from v3.50 the rapid debugger can work with such threads (the events will be delegated to the main thread).
The legacy debugger cannot handle threads created with the Threading library. Note that in most cases there is no real need to extra threads. What is this thread doing?
Starting from v3.50 the rapid debugger can work with such threads (the events will be delegated to the main thread).
Well the thread is handeling a loop to fill data to the opengl verticies arrays however i disabled the whole loop by commenting it and then i left the "do while" empty , once i started the thread by calling thread.start i got this error
Does indexoutofbound in release mode makes problems in real life? Or it disapears?
I had an idea to make the loop without the thread but the main thread will freezes and maybe trying to put doevents in the loop will fix the freez but i think the loop will be slow so is there anyway to prevent having a loop without the thread library ? Tnx