i think not.. because the problem is the Tick event, that is unique for all timers, with this solution..so, if i start a second timer before it finishes the first, the first stops before it expires.
is a bit difficult to explain, but think I have 10 objects (for ex.) on the screen, I click on an object and I have to show for 20 seconds, over the object, a label (first timer) with is value.
Before it disappears, I click on a second object and I have to show for 20 seconds, over the object, a label with his value (second timer).
and so I could do to other objects on the screen, thus activating multiple timers simultaneously...