JackKirk Well-Known Member Licensed User Longtime User Jun 9, 2020 #1 I have 2 iPhones: iPhone 5 running iOS 10.3.4 (been using forever) iPhone 7 running iOS 13.5.1 (just acquired) I have just had to go thru the annual rebuild of my iOS Distribution Certificate and rebuilt it and also the iOS Development Certificate. I added the new iPhone 7 to my Apple Developer account devices list and rebuilt the associated Development and App Store profiles. I copied all the new certificates and profiles to the B4i Keys folder. On the iPhone 5 I deleted the old B4i-Bridge app and installed a new one. On the iPhone 7 I installed the B4i-Bridge app. Using the iPhone 7 I installed my production app in both debug and release modes - everything worked fine. Using the iPhone 5 I installed my production app in release mode - works fine. Using the iPhone 5 I tried to install my production app in debug mode - fails with "Unable to Download App 'appname' could not be downloaded at this time [Done] [Retry]" I assumed I had some how stuffed the UDID for the iPhone 5 in the devices list in my Apple Developer account. I don't know how I could have done this because all I did was add the iPhone 7 device to the devices list. Any rate I extracted the iPhone 5's UDID and compared it with that in my Apple Developer account devices list - they are identical. So I'm stumped - the only thing I can think of is something no longer supports iOS 10.3.4 Any help appreciated...
I have 2 iPhones: iPhone 5 running iOS 10.3.4 (been using forever) iPhone 7 running iOS 13.5.1 (just acquired) I have just had to go thru the annual rebuild of my iOS Distribution Certificate and rebuilt it and also the iOS Development Certificate. I added the new iPhone 7 to my Apple Developer account devices list and rebuilt the associated Development and App Store profiles. I copied all the new certificates and profiles to the B4i Keys folder. On the iPhone 5 I deleted the old B4i-Bridge app and installed a new one. On the iPhone 7 I installed the B4i-Bridge app. Using the iPhone 7 I installed my production app in both debug and release modes - everything worked fine. Using the iPhone 5 I installed my production app in release mode - works fine. Using the iPhone 5 I tried to install my production app in debug mode - fails with "Unable to Download App 'appname' could not be downloaded at this time [Done] [Retry]" I assumed I had some how stuffed the UDID for the iPhone 5 in the devices list in my Apple Developer account. I don't know how I could have done this because all I did was add the iPhone 7 device to the devices list. Any rate I extracted the iPhone 5's UDID and compared it with that in my Apple Developer account devices list - they are identical. So I'm stumped - the only thing I can think of is something no longer supports iOS 10.3.4 Any help appreciated...
JackKirk Well-Known Member Licensed User Longtime User Jun 9, 2020 #2 Oh this is a time when I wish I could delete a thread. I worked it out. If I am compiling in debug mode to my iPhone 5 I have to [B4i] > [Tools] > [Build Server] > [Server Settings] > [Debug Architecture 32-bit] > [OK] It then compiles in debug mode on my iPhone 5. If I am compiling in debug mode to my iPhone 7 I have to [B4i] > [Tools] > [Build Server] > [Server Settings] > [Debug Architecture 64-bit] > [OK] It then compiles in debug mode on my iPhone 7. Just to add to the confusion, if you have the debug architecture set to 32-bit and you try to debug compile to a 64-bit device you get no message whereas if you have the debug architecture set to 64-bit and you try to debug compile to a 32-bit device you get the "Unable to Download App 'appname' could not be downloaded at this time [Done] [Retry]" message. Upvote 0
Oh this is a time when I wish I could delete a thread. I worked it out. If I am compiling in debug mode to my iPhone 5 I have to [B4i] > [Tools] > [Build Server] > [Server Settings] > [Debug Architecture 32-bit] > [OK] It then compiles in debug mode on my iPhone 5. If I am compiling in debug mode to my iPhone 7 I have to [B4i] > [Tools] > [Build Server] > [Server Settings] > [Debug Architecture 64-bit] > [OK] It then compiles in debug mode on my iPhone 7. Just to add to the confusion, if you have the debug architecture set to 32-bit and you try to debug compile to a 64-bit device you get no message whereas if you have the debug architecture set to 64-bit and you try to debug compile to a 32-bit device you get the "Unable to Download App 'appname' could not be downloaded at this time [Done] [Retry]" message.