Hi,
Still struggling with the undomanager, probably because of the wording that is used to explain how it works.
Installed undomanager class: ok
Installed random acces lib : ok
Then it says in the only "tutorial" i can find:
"Using this class is simple. You just need to call AddState whenever there is a new state. UndoManager will compare it to the current top state and will discard duplicate states."
Whenever there is a new state of what ? With one click, the user can change the "state" of 5 buttons, 2 panels and 4 variables.(e.g.)
- Do i have to create a " type undodata (text, color, visible, enabled...etc)" for every different kind of object that changes state (i.e. panel, button, string, integer)?
-How can they possibly all fit into this one "Dim ud as undodata" ?
A little more documentation on the subject may do wonders
thx,
Paul