B Bas Hamstra Member Licensed User Longtime User Oct 22, 2012 #1 Like pressing a button play "Drip.wav" and when game won play "Joepie.wav" Is there any disadvantage in this and is it fast enough: ' button was pressed MP.Load("Drip.wav") MP.Play() What about an array MP(10) with preloaded sounds, would that be too hard on resources (suppose the wav's are few Kb)? Just beginning and having fun, Bas
Like pressing a button play "Drip.wav" and when game won play "Joepie.wav" Is there any disadvantage in this and is it fast enough: ' button was pressed MP.Load("Drip.wav") MP.Play() What about an array MP(10) with preloaded sounds, would that be too hard on resources (suppose the wav's are few Kb)? Just beginning and having fun, Bas
NJDude Expert Licensed User Longtime User Oct 22, 2012 #2 Search the documentation/forums for SoundPool. Upvote 0