Hello everyone, I want to share with you my first game programmed with B4A using Accelerated Surface. I was really surprised how easy it has been to program with this tool, and the performance obtained, since it does not drop below 60pfs.
It is a game to think, there is no time limit to solve...
Hi to all, I'm new here, sorry for my bad english.
I have 3 questions. Actually I'm porting some games to b4a using accelerated surface lib and works very very well. I've readed in the forum that sometimes there are problems loading bitmaps into memory (I've used LoadScaledBitmap function and...
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