Android 5+ has an accessibility system setting called "high-contrast fonts", which lets the user force text (or icons rendered using fonts like Material or FontAwesome) to be outlined black or white (instead of the color you set). If you use colored text (or text-based icons) to indicate...
Can I detect if a device has the "High-contrast fonts" system setting enabled?
Some of my users reported that icons were not working correctly in my app, and I eventually discovered that they had turned on the Android "High-contrast fonts" accessibility setting. That feature changes...
I'm using csBuilder to prefix toast messages with a Material-font icon (checkmark), using the Material font TTF file (so I can get the latest icons).
This worked fine until recently, when I noticed that my latest builds (using B4A 11.x) are replacing the checkmark with an Asian (?) character...
In my app I add Material Icons as a button text and it looks good, checked with my 3 different phones. Few other clients that are using this app also checked and it looks good.
The icons are arrow_back (0x5C4) and feedback (0xE87F)
On one phone instead of these icons user sees Chinese...
Hi everyone, my question is:
It's possibile to put a combination of Matrial Icons and Text in a button declared as B4xview?
I'm used to CSBuilder, but b4xview does not have the .AttributedText parameter :(
Thanks in advance
(re: related thread: https://www.b4x.com/android/forum/threads/fontawesome-icons-in-buttons.80993/ )
I had an issue where FontAwesome icons that looked great in Designer:
were not displaying in the actual program:
and what I eventually tracked it down to was a programming...
This sub will let you use icon fonts as bitmaps
Sub FontBit (icon As String, font_size As Float, color As Int, awesome As Boolean) As Bitmap
If color = 0 Then color = Colors.White
Dim typ As Typeface = Typeface.MATERIALICONS
If awesome Then typ = Typeface.FONTAWESOME
Dim bmp As...