I have a text file in my app's "File" folder and a reference to it in my app's file list (just as done for the "bal" file). How can my app find this file for reading or writing when I use the B4A simulator? I am thinking of statements similar to Txt=File.ReadString(File.DirRootExternal,Filename) or
LogLst=File.ReadList(File.DirInternal,"Log.txt"). This is not a problem using an actual device.
LogLst=File.ReadList(File.DirInternal,"Log.txt"). This is not a problem using an actual device.