Android Code Snippet [algorithm] Bresenham Line Algorithm. Linear interpolation.

Hi developers, Happy New Year !!!

This is a new episode of my [algorithm] Code Snippets.
https://www.b4x.com/android/forum/t...range-to-another-range-the-simple-way.144391/

Today I want to show a very interesting algorithm that is used in various fields to calculate the points of a line between start and end point on the cartesian axis.

This algorithm is widely used in various platforms to calculate linear interpolation between two points.

I have found many libraries that make use of this algorithm, including libraries for drawing on screen, it is the basis of many Arduino libraries that handle TFTs, OLEDs and so on.

It is also widely used to manage cartesian CNC machines movements, such as 3D printers, CNC milling machines, laser cutters, foam cutters, plasma cutters, etc... Almost all of these machines use stepper motors (with microsteps) to generate precise rotational movements which, coupled with worms or belts transfer rotary motion into linear motion. In some of these machines there are only 2 axes, X and Y movement, and linear interpolation is calculated on the two cartesian axes, in other machines there is an addictional Z axis which allows the three-dimensionality of the machined object, in this case 3 axes are interpolated at same time, for example it is completely legal to move to any 3D point and everything will be done by creating an imaginary line from the starting XYZ point to the end XYZ point and the machine will move the 3 axes simultaneously interpolating them. That said, there are more complex CNCs that use up to 5 axes of linear motion, even with rotational axis.

The CNC topic is very vast and it is not my intention to go into it on this topic, instead I want to focus on the algorithm itself.

I personally used this interesting algorithm to create a firmware that manage the movements of a CNC (3D printer) and to write various libraries for ESP8266, ESP32, Arduino of some TFTs that do not support the hardware drawing of a line by passing it start and end coordinates but need to draw point by point calculated by software side.

This algorithm can be used to locate a specific point on a line at a known distance from its start or end.

Today I want to show you this technique in a visual way, that is by drawing lines point by point on a Canvas without using the Canvas.DrawLine function, the same algorithm can then be used in other areas.

Here ends my somewhat spartan explanation of what the Bresenham algorithm does...
I attached a B4J project to be convenient, but this is adaptable to any platform.
As you can see the code is very simple and easly adaptable to any platform and language.

Because I use this on many of my projects, and this is called sometime 500.000 and more times every second, so very intensive work, I need to optimize it's speed, in particular on B4X side I used Abs function that maybe slow down a bit. Just change some instructions here can do a difference. Please contribute to optimize it in speed to be as fast possible.

Have fun !!!
 

Attachments

  • Screen Shot 01-03-23 at 12.20 PM.PNG
    Screen Shot 01-03-23 at 12.20 PM.PNG
    113.9 KB · Views: 368
  • Bresenham_Algorithm.zip
    2.8 KB · Views: 259
Last edited:

max123

Well-Known Member
Licensed User
Longtime User
Last edited:

kimstudio

Active Member
Licensed User
Longtime User
Just for information: antialised line drawing source code is in BitmapCreator lib by Erel.
 

max123

Well-Known Member
Licensed User
Longtime User
Thanks @kimstudio , I used BitmapCreator but never managed with antialiased lines.

Probably (but not sure) Erel in BitmapCreator library used my suggestion in the link I've put in this code as comment where I add 0.5 to coordinates.

Do you know how use antialiasing in BitmapCreator ?
 

kimstudio

Active Member
Licensed User
Longtime User
I used BitmapCreator but never managed with antialiaed lines.
❓

bc.DrawLine()

BitmapCreator is just a framebuffer so any raster drawing method in this lib is drawing by hand-made algorithm via setting a pixel in the framebuffer. Antialising Wu algorithms are used internally.
 

max123

Well-Known Member
Licensed User
Longtime User
❓

bc.DrawLine()

BitmapCreator is just a framebuffer so any raster drawing method in this lib is drawing by hand-made algorithm via setting a pixel in the framebuffer. Antialising Wu algorithms are used internally.
Yes I know it, I used it to make a video encoder/decoder for ESP8266 and ESP32 and Oled or TFT screen. Developed on B4J. Just I do not remenber how use antialiasing while draw the buffer on Canvas.
 

kimstudio

Active Member
Licensed User
Longtime User
how use antialiasing
I kind of feel maybe you confused antialising and alising? sorry if I am wrong.
BitmapCreator only supports antialising, draw HI-FI lines :)
If want to draw lines on TFT especially the mono LCD/LED without alpha blending capability, your alising line drawing code should be used.
 

max123

Well-Known Member
Licensed User
Longtime User
Yes probably I confused it... I don't know better what is a difference of alising and antialiasing. As Antialiasing I intend just one pixel line width and one pixel line height.
 
Top