iOS Question app fail start after "Copying updated assets files"

SlashIT

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Hello to all, I have a very serious problem that I can not solve: after compiling the app without problems (both locally and remotely), almost never start. Debugging me back this:
B4X:
Copying updated assets files (56)
:(null),0
Unknown type in readObject: 200
Stack Trace: (
  CoreFoundation  <redacted> + 148
  libobjc.A.dylib  objc_exception_throw + 56
  CoreFoundation  <redacted> + 0
  <appname>  -[B4IShellConnector readObject:unwrapRemoteObject:] + 292
  <appname> -[B4IShell virtualAssets] + 1068
  <appname>  -[B4IShell start:] + 172
  <appname>  -[B4IShellBI raiseEvent:event:params:] + 192
  <appname>  __33-[B4I raiseUIEvent:event:params:]_block_invoke + 60
  libdispatch.dylib  <redacted> + 24
  libdispatch.dylib  <redacted> + 16
 libdispatch.dylib  _dispatch_main_queue_callback_4CF + 1844
 CoreFoundation  <redacted> + 12
 CoreFoundation  <redacted> + 1628
 CoreFoundation  CFRunLoopRunSpecific + 384
 GraphicsServices  GSEventRunModal + 180
 UIKit  UIApplicationMain + 204
 <appname>  main + 124
 libdyld.dylib  <redacted> + 4
)
Do you have any idea? If I restart the installation several times (only in debug, production does not work), the app starts ... I'm going crazy...

Thanks
 
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