Android Question B4A and RakNet framework?

laserted

New Member
Licensed User
Longtime User
Greets -
Is it possible to replicate or integrate with the RakNet multi-player game framework (indie version)?
[www.raknet.com]
Of course the sexiest would be a native b4a library, but I haven't seen a compiled jar in the RakNet package (I could be wrong) - the distrib is typically Cpp/C# and often worked through VisualStudio on the PC side.
RakNet in its basic form is a managed framework to handle server-based or peer-peer based synchronized player states (or any variables, really), and is one of the methods I use in my Unity3D development that is somewhat "agnostic" when it comes to crossing platforms. Admittedly, pure TCP/UDP is as generic (and often more stable, as it turns out) as it gets, but sometimes it's more convenient to use the RakNet support when a project is time sensitive.

I did see a "Native Wrapper" library listed here a while ago, and was wondering if that would have to be the bridge to make this work.

Understandably, Raknet in it's full form can be quite resource-heavy as one can send a LOT of data with a LOT of overhead, but as this is an Android implementation, the use would be much less.....

Thanks,
Ted.
 
Top