Hi,
I'm having a strange issue with B4i simulator debugging that never happened before.
My setup has always worked fine for years:
Honestly, I have the feeling that I'm simply forgetting something stupid or obvious, but I can't figure out what.
Current behavior:
What I already checked:
On the Mac, while the app is running, these ports are listening:
58192
58193
58194
(using lsof -nP -iTCP -sTCP:LISTEN)
and they belong to my app process.
But on Windows, B4i.exe sometimes tries connecting to different ports like:
192.168.1.57:58191
or
192.168.1.57:58196
and the connection stays in SYN_SENT.
It looks like the simulator/debugger ports and the IDE are somehow out of sync.
I did NOT change:
Any idea what could cause the simulator debugger handshake to fail like this?
Thanks!
I'm having a strange issue with B4i simulator debugging that never happened before.
My setup has always worked fine for years:
- Windows PC with B4i IDE
- Mac on same LAN running B4i Build Server
- Xcode + iPhone Simulator
Honestly, I have the feeling that I'm simply forgetting something stupid or obvious, but I can't figure out what.
Current behavior:
- Build succeeds correctly
- App gets installed and launched in iPhone Simulator
- Then immediately I get the white screen saying:
What I already checked:
- Build Server works correctly (compilation succeeds)
- Windows ↔ Mac connectivity OK
- Ping works both directions
- Firewall disabled on Mac
- Network is Private on Windows
- Simulator reset / erased
- Restarted Mac, Windows, Xcode, Simulator, Build Server
- Cleaned project / Objects folder
- Ports reachable from Windows to Mac
On the Mac, while the app is running, these ports are listening:
58192
58193
58194
(using lsof -nP -iTCP -sTCP:LISTEN)
and they belong to my app process.
But on Windows, B4i.exe sometimes tries connecting to different ports like:
192.168.1.57:58191
or
192.168.1.57:58196
and the connection stays in SYN_SENT.
It looks like the simulator/debugger ports and the IDE are somehow out of sync.
I did NOT change:
- B4i version
- Build Server version
- Project
- LAN configuration
Any idea what could cause the simulator debugger handshake to fail like this?
Thanks!