Other B4i v10.0 has been released!

Erel

B4X founder
Staff member
Licensed User
Longtime User
xcode-png.168128


I'm happy to release B4i v10.0 :)
B4i compilation process has been rewritten from scratch based on Apple's latest methodology. All native libraries were rebuilt and most external dependencies were updated with latest versions.

B4i libraries are now compiled as xcframeworks and are compatible with iOS arm64, x86 simulator and arm64 simulator. The new build-chain works properly with Swift frameworks, assuming that the needed Objective C headers are available. Technical details: https://www.b4x.com/android/forum/t...itionallib-and-dependson.169223/#post-1037060

This is an important update as most SDKs are now built with Swift and it was no longer possible to wrap them with the old build-chain.

Other improvements:
  • Support for Xcode 26 and iOS 26.
  • Support for ARM based Macs.
  • #Macro attribute. Defined in B4XMainPage or Main modules. Format: <type>, <name>, <link>. Type can be Title or After Save. More to come in the future. Link is based on the comment link feature: https://www.b4x.com/android/forum/threads/119897/#content
    Examples:

    B4X:
    #Macro: Title, B4XOrderedMap Doc, https://www.b4x.com/android/forum/threads/b4x-b4xorderedmap-get-first-item-nth-item-and-last-item.118642/
    #Macro: Title, B4XPages Export, ide://run?File=%B4X%\Zipper.jar&Args=Project.zip
    'open Objects folder after saving project:
    #Macro: After Save, open objects folder, ide://run?File=%WINDIR%\explorer.exe&Args=%PROJECT%\Objects
  • Other improvements to the builder, including a fix to codesign requiring password.
  • New command line options for the IDE:
    -INI=<ini file path> - allows running the IDE with an alternative INI file. Note that that standard INI file is stored under: C:\Users\<user name>\AppData\Roaming\Anywhere Software\b4i\b4xV5.ini
    -INI_<property key here>=<property value>
    Example:
    B4X:
    "c:\Program files\Anywhere Software\b4i\b4i.exe" -INI_CodeTheme=Dark "-INI_TitleNotEmpty=This is the second IDE: $FILE_NAME$"
  • Bug fixes and other minor improvements

This is a large update which might require a few changes to existing projects, mainly related to referencing of external SDKs.

Older versions of B4i are not compatible with the new build-chain. Developers using older versions of B4i with the hosted builder, will need to switch to a local builder or update. It is not possible to keep the old build-chain together with the new one. A builder running the old build-chain will remain active for 2-3 weeks.

Developers eligible for a free upgrade will receive an email with upgrade instructions, other developers will receive a discount offer.
 

Star-Dust

Expert
Licensed User
Longtime User
xcode-png.168128


I'm happy to release B4i v10.0 :)
B4i compilation process has been rewritten from scratch based on Apple's latest methodology. All native libraries were rebuilt and most external dependencies were updated with latest versions.

B4i libraries are now compiled as xcframeworks and are compatible with iOS arm64, x86 simulator and arm64 simulator. The new build-chain works properly with Swift frameworks, assuming that the needed Objective C headers are available. Technical details: https://www.b4x.com/android/forum/t...itionallib-and-dependson.169223/#post-1037060

This is an important update as most SDKs are now built with Swift and it was no longer possible to wrap them with the old build-chain.

Other improvements:
  • Support for Xcode 26 and iOS 26.
  • Support for ARM based Macs.
  • #Macro attribute. Defined in B4XMainPage or Main modules. Format: <type>, <name>, <link>. Type can be Title or After Save. More to come in the future. Link is based on the comment link feature: https://www.b4x.com/android/forum/threads/119897/#content
    Examples:

    B4X:
    #Macro: Title, B4XOrderedMap Doc, https://www.b4x.com/android/forum/threads/b4x-b4xorderedmap-get-first-item-nth-item-and-last-item.118642/
    #Macro: Title, B4XPages Export, ide://run?File=%B4X%\Zipper.jar&Args=Project.zip
    'open Objects folder after saving project:
    #Macro: After Save, open objects folder, ide://run?File=%WINDIR%\explorer.exe&Args=%PROJECT%\Objects
  • Other improvements to the builder, including a fix to codesign requiring password.
  • New command line options for the IDE:
    -INI=<ini file path> - allows running the IDE with an alternative INI file. Note that that standard INI file is stored under: C:\Users\<user name>\AppData\Roaming\Anywhere Software\b4i\b4xV5.ini
    -INI_<property key here>=<property value>
    Example:
    B4X:
    "c:\Program files\Anywhere Software\b4i\b4i.exe" -INI_CodeTheme=Dark "-INI_TitleNotEmpty=This is the second IDE: $FILE_NAME$"
  • Bug fixes and other minor improvements

This is a large update which might require a few changes to existing projects, mainly related to referencing of external SDKs.

Older versions of B4i are not compatible with the new build-chain. Developers using older versions of B4i with the hosted builder, will need to switch to a local builder or update. It is not possible to keep the old build-chain together with the new one. A builder running the old build-chain will remain active for 2-3 weeks.

Developers eligible for a free upgrade will receive an email with upgrade instructions, other developers will receive a discount offer.
Thanks
 
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Alex_197

Well-Known Member
Licensed User
Longtime User
I just installed this ver.10.
But I see only two builders, not three.

See the attached image.

Thanks.
 

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Upvote 0

ema01

Active Member
Licensed User
Longtime User
Older versions of B4i are not compatible with the new build-chain. Developers using older versions of B4i with the hosted builder, will need to switch to a local builder or update. It is not possible to keep the old build-chain together with the new one. A builder running the old build-chain will remain active for 2-3 weeks.

I released an update built on the 10.0 beta, but the application crashes on an older iPhone 6s (iOS 15.8)
In case i wanted to make a final update for those old devices, can i just reupload the update, but build it using builder2?
Then from the next one just bump the minimum iOS version
 
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